Shigesato Itoi Visits Arino Kacho’s Challenge Room — Talking 30 Years of Mother — Arino Kacho (Shinya Arino from Yoiko) x Shigesato Itoi
Shinya Arino, one half of the comedy duo Yoiko, stars in the variety show GameCenter CX (Fuji TV ONE) where he takes on various video game challenges. The show, which debuted 16 years ago, centers around a fictional game development company where Arino, the manager (“Arino Kacho”), plays through retro video games. We were approached by the show to make a Custom Edition Hobonichi Techo Weeks, and just as it was released Arino played through Shigesato Itoi’s game Mother 2 (released in North America as EarthBound). Itoi came to visit Arino Kacho in the Challenge Room while he made his way through the game. They talked about their memories of the game on the 30th anniversary of the original Mother title.
Are You Really Giving Us That Much?
ItoiFrom Miyamoto’s perspective, it’s easy for someone to say they want to make a game. It’s the ‘making’ part that’s incredibly difficult. Just like it’s easy to say, “Some old guy in overalls is gonna jump around and save the princess.”
Arino KachoBut getting Mario to the goal is the part that takes blood, sweat, and tears.
ItoiYou’ve got to set up all the enemies, and make everything fly and jump. There are tons of things you could find dull when they come up during game creation.
Arino KachoAnd if it’s too difficult, most people will just throw up their hands.
ItoiI knew I wanted to make a game, but when my resolve was questioned, I was very sad about it.
Arino KachoYou thought they were going to love your idea.
ItoiWhen I was working as a copywriter, people who understood my work would say “That’s great! Print it!” and that would be the end of it. Once the concept was formed, we could celebrate. With an RPG, even if you’ve got a concept, things cool down fast — the creation process is what draws all that hesitance.
Arino KachoSo those jobs are approached very differently.
ItoiI went back to Tokyo totally crushed. I thought Miyamoto and I had hit it off well at first, but then I was like, “What a taskmaster.” (Laughs)
Arino KachoLike you were shocked at what kind of person he was?
ItoiHe did say to me, “Give me some time to figure this out and see how we can get a team together.” So he was earnest in making it happen. But from my perspective, since he didn’t say how interesting it looked, I’d assumed that meant he didn’t like it.
Arino KachoWhen you’re used to being on TV you just need someone to praise and reassure you.
ItoiExactly. I’d never made a game before, so I interpreted his response as, “Well, it’s not great, but if you’re going to keep insisting on it, I guess I’ll think about whether we should bother putting a team together. As someone without any experience, it was easy to get paranoid.
Arino KachoSo Miyamoto moved it forward under the assumption you’d be leading it.
ItoiHe was kind enough to take it seriously. I didn’t know anything, so I just mumbled a thank you and quickly headed home. They gave me a ride in a black car and treated me well, but I just got more and more depressed.
Arino KachoWere you that hurt by them not complimenting your work?
ItoiI was. I’d been expecting a torrent of praise, but by the time I got on the bullet train back to Tokyo, I was actually in tears.
Arino KachoYou were that depressed? (Laughs)
ItoiVery depressed. (Laughs)
Arino KachoDid you ever bring that up to Miyamoto later on?
ItoiI did. He was just like, “Oh, really?” (Laughs)
Arino KachoSo he didn’t even remember it.
ItoiIt turned out that it was all in my head.
Arino KachoMiyamoto may have been more interested than you’d realized.
ItoiHe put together a team for me. Their internal teams had their hands full, so he went to the trouble of reaching out to a company that would help me make the game.
I met up with the development team at a tiny Japanese restaurant so that they could gauge how involved I’d actually be in all the hard work Miyamoto had warned me about, and so we could get to know each other.
Arino KachoYou even remember which restaurant?
ItoiSure do. It was called Tsukushi.
Arino KachoWow, that’s amazing. I don’t even remember the location of the restaurant I first went out to with the GameCenter CX staff 16 years ago. (Laughs)
ItoiMemories can be pretty sporadic. So I met the development team, but apparently they thought that was the only time they were going to see me.
Arino KachoThey thought it wasn’t going to happen?
ItoiNot that it wasn’t going to happen, but that we wouldn’t need to interact with each other after that.
Arino KachoYou were so busy already that they must have assumed you weren’t going to be able to make any time for them and would just hand them the proposal and say, “I’ll leave the rest up to you guys.”
ItoiYeah. They probably thought we’d discuss the major points in that session and then the team would take it from there and work on it on their own. But I didn’t want that.
Arino KachoYou wanted to work on the whole thing, because it was your idea.
ItoiI couldn’t just have the ending credits rolling without my name in it. But for some reason I didn’t feel any passion from the team when I met them. I only heard later on that they’d just been holding back around me. (Laughs)
Arino KachoEven if they were your fans they probably figured they couldn’t just blurt that out.
ItoiMaybe. As someone who knew nothing about making games, I had no idea what to do with myself. I just tried to answer the best I could when they asked me questions, and they asked to meet up with me just one more time so they could check if they were on the right track.
Arino KachoSince they thought they weren’t going to see you anymore.
ItoiI told them “It won’t be just one time! I’ll be doing my part.” They just said, “Huh?” (Laughs)
Arino KachoSo it went way beyond their anticipation of seeing you just one more time.
ItoiAt the very least I was planning to write the script and the rest of the story. So I had every intention of participating.
Arino KachoSo you were planning on writing every line in the script — every storyline, every character.
ItoiThat’s right — that’s just what I do. I had some thoughts on the art, and even though I didn’t know exactly what to do, I wanted to at least do all the things I could figure out by looking. The team seemed really surprised that I’d been intending to participate that much.
Arino Kacho“You’ll give us that much of your time?”
ItoiI will! Take it!
Arino KachoSo much that you caught them off guard. (Laughs)
Introducing the GameCenter CX Hobonichi Techo!
—Arino, I must tell you. We put something together for the show. It’s a GameCenter CX Hobonichi Techo!
Arino KachoOh my gosh, no way! Wow, it matches my work uniform. (Laughs)
ItoiNintendo employees used to wear this uniform over their suits.
Arino KachoThat’s right. Except for the game creators.
ItoiEveryone hated it. (Laughs)
Arino KachoThey complained about how tacky it looked, but I wear this one because they used to.
ItoiOh, I see.
—16 years ago, when GameCenter CX first aired, we wondered how people at game companies dressed. We figured this was as close as we could get, so we got Arino this uniform.
ItoiNintendo was the only one making people wear this uniform, you know.
Arino KachoWe interviewed creators from lots of companies, and no one was wearing it. (Laughs) Nintendo was our last stop, and at last we saw them.
ItoiDid you know there’s actually a work uniform like this one designed to look like a suit? I have one — at a glance it really does look like a suit.
Arino KachoThere’s a business suit version? Is it made with the same material?
ItoiYeah, it’s the same material, but it looks just like a suit.
Arino KachoAw man, we should have bought that one! I was working with an orchestra recently, and I wore this uniform with a little bowtie. It looked weird. I wish I’d had the suit version for that.
ItoiThey’re pretty interesting.
We’ve created a Custom Version Hobonichi Techo Weeks by request of GameCenter CX. The book is illustrated on the front and back with pixel-art versions of Arino Kacho and other characters against a background color that matches the work uniform he dons to play classic games. Bonus content in the back of the book includes a list of terminology written by Producer Kan to help follow along with the show. The book also comes with an Arino Kacho Business Card (Hobonichi Techo version). The book was available at the GCCX show booth at Tokyo Game Show for early sales on September 12–15, 2019. Standard sales begin October 1st at HMV and HMV&BOOKS stores across Japan, HMV&BOOKS online, and Loppi.
*Not for sale through the Hobonichi Techo Official Store.