Shigesato Itoi Visits Arino Kacho’s Challenge Room — Talking 30 Years of Mother — Arino Kacho (Shinya Arino from Yoiko) x Shigesato Itoi
Shinya Arino, one half of the comedy duo Yoiko, stars in the variety show GameCenter CX (Fuji TV ONE) where he takes on various video game challenges. The show, which debuted 16 years ago, centers around a fictional game development company where Arino, the manager (“Arino Kacho”), plays through retro video games. We were approached by the show to make a Custom Edition Hobonichi Techo Weeks, and just as it was released Arino played through Shigesato Itoi’s game Mother 2 (released in North America as EarthBound). Itoi came to visit Arino Kacho in the Challenge Room while he made his way through the game. They talked about their memories of the game on the 30th anniversary of the original Mother title.
All Thanks to Iwata
Arino KachoHow was Iwata involved with Mother 2?
ItoiIwata was the Programming Master for Mother 2.
Arino KachoI’ve heard a rumor that Iwata came to you when development hit a dead end and said that if it were him, he’d be able to help you out.
ItoiWell, he wasn’t bossy about it like that. (Laughs) It all started when President Yamauchi suggested that we meet with Iwata. He arranged the meeting.
Arino KachoWere things already at a standstill at that point?
ItoiYeah, we were stuck. We had Iwata take a look at our work, and he said, “If we use what you’ve got now, it’ll take two years to fix. If we start from scratch, we can get this done in six months.” We already had the graphics and other assets, so Iwata was very kind to offer that option.
Arino KachoSo the issue was how the materials were all put together?
ItoiYeah, with the current architecture it would have taken two years to fix. But building it from the ground up would only take about six months.
Arino KachoWow! So how did it go?
ItoiWe did it. Everything came together in six months, and we spent six more months polishing all the details before it went on sale.
Arino KachoIncredible! What was different?
ItoiIt must have been the programming. Iwata was wonderful at splitting up work and finding ways to make efficient progress, so we had more people actively working on different sections at any one moment. It’s like everyone had been using a manual shovel to dig a hole, and then Iwata came and said, “I’ve built a jackhammer for each of you — please use them.” Things went significantly faster when we moved from shovels to jackhammers.
Arino KachoWow!
ItoiIwata was always good at coming up with really helpful methods.
Arino KachoDo you mean he came up with easier ways to do things?
ItoiIt’s not so much that he found easier ways — more that when something was going to be difficult, he would build tools to help us push through it. And when something was even more complicated than that, he would just stay up all night doing it himself.
Arino KachoOh, so Iwata pulled all-nighters himself.
ItoiHe did. When I made the game Shigesato Itoi’s No. 1 Bass Fishing, the movement for casting the fishing line is so clean that someone really good at math would be able to replicate it. That was all programmed by Iwata, who quietly spent his New Year’s break working on it by himself.
Arino KachoSo he didn’t split up the work for that one?
ItoiHe said he’d do that part himself, and told everyone else to keep going on the rest.
Arino KachoI remember now that you also released that bass fishing game. Anyway, did you realize you would be able to pull off making Mother 2 after that first meeting with Iwata?
ItoiEven when we’d hit a dead end, the artists had continued to make graphics, and our team had continued to at least construct events in the game. So the assets themselves kept piling up.
Arino KachoAnd there was no one to implement those assets into the game.
ItoiWe could see we weren’t working in a way that was going to bring the game together. But once Iwata fixed things, everyone cheered back up and continued working. Before Iwata came we weren’t even able to experiment with stuff anymore.
Arino KachoIt is a lot more fun when you’re able to play around with it. Did Iwata say that any of the elements wouldn’t work and suggest alternatives?
ItoiHe was so cool about it all. He said, “Programmers never say no.”
Arino KachoOh! “No” is the first answer you get from entertainers. “Nope, nope, nope.” (Laughs)
ItoiWord got out after he said that, though, and apparently some people were not happy. They complained about what a hard time they had after Iwata went and said that.
Arino KachoHa! Well, normally someone would say no.
ItoiIwata later defended himself, saying “That’s true — what I mean is, when you’ve got someone talking to you about an idea, and they’re really excited about it, a programmer telling them no is going to strip all the good ideas away. So you can’t just turn someone down so flippantly.”
Arino KachoHe really is cool!
ItoiIwata would call something out if it was genuinely impossible. But saying, “Are you okay with doing it this way instead, so we can make it work?” creates so many more options. That attitude, together with his other qualities, made me so happy to work with him.
Arino KachoYou were able to come up with all your ideas because Iwata would make them work somehow.
ItoiRight. I’d find something getting a little boring, so I would force in some interesting element to spruce it up. If something got too silly, I’d rethink the balance and incorporate it later.
Arino KachoI see. So Iwata was still a programmer during the development of Mother 2, and he’d move on to become the president of Nintendo. Did that surprise you?
ItoiNot really. They’d been testing him for a while to see if he could be president. (Laughs)
Arino KachoHa!
ItoiHe’d already become responsible for Nintendo of America and the corporate planning office.
Arino KachoSo he gradually made his way onto the business side.
ItoiAnd Iwata was the kind of person who’d say, “If making me president is going to make things easier for everyone, then sure, I’ll do it.”
Arino KachoWere you in touch with him often?
ItoiAbsolutely. Even when we weren’t working on a game, I met up with him all the time.
Arino KachoOh, really?
ItoiWe were like old war buddies after Mother 2. We’d had our development office in Nintendo’s branch office in Kanda, and the president’s office in that building was like our little nest.
Arino KachoThe president’s office?
ItoiEven though it was the president’s office, President Yamauchi was rarely ever there. There was a bathroom and sofa exclusive to the office, and that sofa ended up being our bed. We called it Hotel President. (Laughs)
Arino KachoWere you like, “Wanna go to Hotel President?” (Laughs)
ItoiIwata would sometimes say “I guess I’ll have to stay in Hotel President tonight.” (Laughs)
Introducing the GameCenter CX Hobonichi Techo!
—Arino, I must tell you. We put something together for the show. It’s a GameCenter CX Hobonichi Techo!
Arino KachoOh my gosh, no way! Wow, it matches my work uniform. (Laughs)
ItoiNintendo employees used to wear this uniform over their suits.
Arino KachoThat’s right. Except for the game creators.
ItoiEveryone hated it. (Laughs)
Arino KachoThey complained about how tacky it looked, but I wear this one because they used to.
ItoiOh, I see.
—16 years ago, when GameCenter CX first aired, we wondered how people at game companies dressed. We figured this was as close as we could get, so we got Arino this uniform.
ItoiNintendo was the only one making people wear this uniform, you know.
Arino KachoWe interviewed creators from lots of companies, and no one was wearing it. (Laughs) Nintendo was our last stop, and at last we saw them.
ItoiDid you know there’s actually a work uniform like this one designed to look like a suit? I have one — at a glance it really does look like a suit.
Arino KachoThere’s a business suit version? Is it made with the same material?
ItoiYeah, it’s the same material, but it looks just like a suit.
Arino KachoAw man, we should have bought that one! I was working with an orchestra recently, and I wore this uniform with a little bowtie. It looked weird. I wish I’d had the suit version for that.
ItoiThey’re pretty interesting.
We’ve created a Custom Version Hobonichi Techo Weeks by request of GameCenter CX. The book is illustrated on the front and back with pixel-art versions of Arino Kacho and other characters against a background color that matches the work uniform he dons to play classic games. Bonus content in the back of the book includes a list of terminology written by Producer Kan to help follow along with the show. The book also comes with an Arino Kacho Business Card (Hobonichi Techo version). The book was available at the GCCX show booth at Tokyo Game Show for early sales on September 12–15, 2019. Standard sales begin October 1st at HMV and HMV&BOOKS stores across Japan, HMV&BOOKS online, and Loppi.
*Not for sale through the Hobonichi Techo Official Store.