Thorstenさんから送られてきた回答の原文。 Q4
It's really hard to tell. Probably less that 10%, maybe less than 1%.
That doesn't sound very good, but 1% of a million people is better than
100% of ten people!
If you look at the number of people running MacOS, it's something like
25 million people. If you could get 1% of them to register, you would be
doing very well.
I think if people use a piece of software every day, and they can
afford it, they should pay for it. The author might not be able to
afford to keep working on it if nobody registers - then there will be no
more shareware.
Q5
That is a very good definition of shareware. I write DragThing because it
is good to be able to create something that is enjoyed by as many people
as possible.
I don't write it to make money, although it is nice that it does. If
I really wanted to make money, I would write software for Windows, or
other bad things like that! :-)
Q6
I think shareware is the modern day equivalent of computer businesses
like Apple, that were started in their parent's garages in the 1970s.
Many big companies were formed from shareware roots, like ID software
with Doom, and Aladdin with StuffIt.
It's a great way to learn how to write software to a professional
standard, and how to market and distribute it with very little
financial risk. It's also a lot of fun.
With the Internet, you can create something and instantly make it
available to hundreds of thousands of people. That is very powerful!
Finally, I'd just like to thank everybody who has registered their
copy of DragThing in Japan - over half of my registrations come from
Japan, much more than from the US or Europe. I hope people enjoy
the new Japanese DragThing 2.1J - I wanted to do it as a 'thank you'
to everybody there!
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